Aug. 5th, 2015

dolleman: (um...)
➦ PLAYER INFORMATION
NAME: Karra
AGE: 36
CONTACT: plurk: atomiclemon
CURRENT CHARACTERS: None

➦ CHARACTER INFORMATION
NAME: Jefferson
JOURNAL: dolleman
AGE: He has been 29 for god knows how long.
CANON: Once Upon a Time
CANON POINT: "Hat Trick"

BACKGROUND:

He has two wikis, for...some reason.
Jefferson up to the curse
Jefferson during and after the curse

PERSONALITY:

Jefferson can be fairly single-minded. Focused and obsessive. When he has his mind on something, he can and will be utterly focused on just that particular thing. Be it an object he needs to retrieve, someone he needs to convince of something or his daughter. Being obsessive made him a very, very good father to his daughter, until it didn't and he found himself trapped in Wonderland after Regina was able to trick him into helping her.

But being the way that he is can also be a very bad thing, it eats away at his sense of right and wrong. An example of this would be when he agreed to help trick Regina and send her down the dark path. While he did seem to have a good enough time doing this, he later seemed to regret it. He knows the difference between right and wrong, but sometimes he manages to go down the path of wrong.

It's unlikely that he's obsessed with money, or anything like that. He was married to Grace's mother even as he worked for Regina and Rumplestiltskin, and when told to take "as much gold" as he felt something he retrieved for Rumplestiltskin was worth, he took a fairly conservative about. Just enough, it seems, to take care of his family.

He can be very bitter and cynical and he can be colorful and outgoing. It all depends on what he's trying to do. When he's on his own, he tends to be more regretful and manic. Before he comes to New Dodge, he's very focused on making a hat, making one that works.

Sometimes, he's all of these things at once and more. The denizens of Wonderland don't call him the Mad Hatter for nothing.

Jefferson is a very talented liar, and this is probably something that he'll fall back on more than once in New Dodge. He can be wreckless, doing things without really thinking of the consequences until it's too late. Portal jumping without really thinking about whether or not someone might be upset that he's doing this in their world. Helping someone trick someone else, not realizing that sending them down a dark path may very well come back and bite him on the ass later.

He is also very adaptable, he'd have to be in order to not stand out in the worlds he's traveled to. He can adapt and he can act. Play like he's not crazy, play like he's not a father, like he isn't alone. Play a role and make things seem real. He also holds grudges like mad (ha). An example of this would be when Regina tricked him, again, into helping her with a promise that she would do something for him. When she did not hold up her end of the bargain, he made sure that something she did not want getting out got out.

He is very loyal, is our Hatter. If he cares about you, if he loves you? He wants to impress you, and what's more? He wants you to have whatever you desire. And he will help you get it.

And if he doesn't like you? Watch out.

ABILITIES: Jefferson is a portal jumper, capable of transporting himself from different worlds using a portal device of some sort (usually a hat, but it is inferred he can use any sort of portal device). He did not, however, have one on him in Storybrooke and I imagine that this sort of magic doesn't work in this world.

He is also capable of using and identifying magical items, potions, food items and tokens. He is not capable of doing magical spells on his own.

He's also a hatter and is very good at making hats, clothing items and haphazard stuffed toys.

APPEARANCE: A photo
INVENTORY:
A very large pair of scissors, a gun, a (normal) top hat and the clothes on his back.

CONTRACT ARRANGEMENT:
ALIGNMENT: Salvaggio. Jefferson is smart, sneaky and capable of manipulation. While he does know how to use a gun and in theory would, he prefers to use his intelligence and other con-type skills to get his jobs done.

ROLE: Fence, gambling, spy. Not comfortable with: entertainment

➦ SAMPLES
NETWORK: Network post

LOG: Log